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We Partner.

Plain & Simple.

The majority of our work is Co-Dev. With low overhead, low maintenance and low drama. We hone our craft from our happy little island on your projects without the revenue share.

Who Are The

Lost Pixels?

We are a small video game company composed of extremely experienced game developers from the video game and animation sectors; with the majority of the team having worked together for 9+ years!

A Brief History

In November 2020, when EA Mobile's Charlottetown studio closed, a group of artists and developers faced a choice: relocate or start fresh. They opted to stay on their beloved Prince Edward Island and founded their own video game company, The Lost Pixels!

MEET THE TEAM

The foundation of The Lost Pixel's team is built on extremely experienced game artists, the most experienced of which have worked in the industry for two decades! We want Prince Edward Island's game industry to stay healthy and thrive!

TLP are an integral and trusted part of our team, working through all phases of development to deliver new features to our millions of users around the world.

Sketchbook inc.
Boss Man, Founder

Tyler Noiles

Tyler is no stranger to the ebb and flow of the games industry. 

A 15+ year veteran, Tyler has picked up many skills, from frontline artist to senior art director & studio head for one of the biggest video game companies on the planet.  

He’s been a creative stakeholder on huge intellectual properties like Star Wars, The Simpsons and Southpark;  for companies like Lucasfilm, EA, Sega, Microsoft, Marvel, Disney and Nickelodeon bringing their brands to a range of video game platforms from console to mobile.

Art Director, Founder

Jason Condon

Jason has been in the games and animation industries for over two decades. Telling stories and visually solving problems are at the center of his career. He is an award winning animator who has animated beloved characters such as Homer Simpson, Barbie, Tony the Tiger, Grover, Bernie Mack, a Frog that taught kids bathroom etiquette and countless others.

Jason’s superpower is managing project scope without sacrificing quality.

Senior Software Engineer

Ben

Ben wants to live in a world where all the placemats and coasters are slightly off center.

As a Senior Engineer, Ben’s been applauded for his work on games for IP’s such as The Simpsons & Star Wars. When Ben’s not writing super performant code, you can find him canoeing, playing with his dog, or enjoying various anime’s.

Senior Graphics Programmer

Jeremy

Jeremy Matthews has worked in the games industry for 20 years, including 9 years at Electronic Arts. He contributed as an engineer on The Simpsons: Tapped Out, developing the asset processing pipeline, and as a gameplay engineer on NBA Live: Mobile. Jeremy was also involved in porting Peggle Blast from Unity to HTML5. He worked on the Rendering team at Kabam, servicing Marvel Contest of Champions and Disney Mirrorverse. Most recently, Jeremy was part of the Emerging Technologies team at Unity.

Producer

Nathan

Nathan is a Senior Producer with 9 years of experience in the games industry. Boasting a wide range of professional experience across quality assurance, engineering, live operations, design, data, product management, and production, Nathan has contributed to over a dozen titles from industry giants including EA, Respawn, and Kabam. Notable credits include: FUT Companion App 18/19, FIFA 19/20/21, Apex Legends, Transformers: Forged to Fight, Marvel Realm of Champions, Marvel Contest of Champions, Disney Mirrorverse, and Shop Titans. Nathan has a keen analytical mind, a passion for problem solving, and an abiding love for creating deeply engaging player experiences.

Development Director

Jordan

Jordan is a Development Director with a 14 year tenure in the games industry. He has led or contributed to projects at all stages of the product lifecycle and worked with some of the most recognizable brands in the world. After a formative 5 year stint at EA, serving as the QA Lead for The Simpsons: Tapped Out, Jordan moved on to Kabam Games and into a production role, eventually serving as Lead Producer for both Transformers: Forged to Fight and Disney Mirrorverse. Jordan is an expert at wearing multiple hats and creative problem solving with an unwavering commitment to supporting development teams in delivering high quality experiences.

Design Director

Michael

Michael started his career in the video games industry as a quest designer in the pre-WoW era of MMORPGs. In the 20+ year journey that followed, he spelunked the Caverns of XBLA, fought on all sides of the Nintendo/Sega Handheld Crusades, spearheaded great armies of Springfielders and waged Star Wars for the glory of App-el and Goog-el.

After venturing through the Idle Lands, he found a great many of his former soldiers-in-arms at the Lost Pixels, joined their hardy crew as Design Director, and set out with them on a quest to conquer all new challenges and adventures.

Michael’s strengths include an eye for distilling challenges down to their basic components, a strong belief in support-based management, and a foolhardy willingness to taste any hot sauce at least once. However, he is inherently vulnerable to the lure of collection mechanics and suffers double critical damage from all janky tutorials.

UI/UX Designer

Jon

Jon’s a Senior UI Designer with over a decade of experience in the game industry.

His journey has taken him to some of the most renowned game development companies, including EA, Kabam, and Hyper Hippo Interactive. During his tenure at these companies, Jon has contributed to several high-profile projects, including Marvel: Contest of Champions, Transformers: Forged to Fight, NBA Live Mobile, and The Simpsons: Tapped Out.

When Jon’s not designing, building, or playing games he can be found enjoying island life with his family.

Technical Artist

John

With 14+ years of industry experience, John has worn many hats on the art team. His career began in Charlottetown, as a 3D Generalist for mobile and web experiences. Shifting focus to technical animation, he spent years rigging and animating for realtime environments. With a knack for tinkering in-engine, he added visual effects and shader authoring to his tool belt. He joined EA as a Technical Artist in 2016, and helped the team develop workflows, shaders, effects, and tools for multiple projects. He now works with the Pixels, helping out wherever he can!

When John’s not working, you’ll find him patching up holes in his house, figuring out parenting, or doing a little flat-ground skateboarding when his old joints can handle it.

Software Engineer

Marcie

A fresh face in the games industry, Marcie is a rookie programmer with a knack for turning problems into solutions. Outside the studio, she spends much of her time working on one of many unfinished handicrafts, playing music, gaming, and spending time with her two mischievous cats. Marcie’s debut project was working on Plants Vs. Zombies: Replanted, where she had the opportunity to help bring new features and enhancements to an already loved title. Marcie is quick to learn and has picked up a lot in a short amount of time. With her growing set of skills, Marcie works hard to make games robust and fun.

Software Engineer

Ryan

Soon after graduating from UPEI, Ryan joined The Lost Pixels in 2025. He began his career working on Poker Town, gaining hands-on experience across both the client and server sides of game development while contributing to core gameplay systems and features. Outside of work, Ryan enjoys staying active at the gym, and spending time in nature—especially watching ducks, a personal favorite.

Concept Artist

Rob

Rob has been in the games industry for over 10 years. A concept artist and illustrator.

3D Artist

Justin

When Justin is not expanding his horizons about game art, optimization, and tech art, He’s playing games. Among his favourite games are Destiny 2 and Pokémon.

Aside from games, Justin is always on the hunt for the best chocolate milkshake. So far, the best he’s found has been from the Dairy Royal on the western part of the island. His girlfriend thinks he’s obsessed with seals, especially when they stick their tongues out or bounce along the ground.

Animator

Jordan

Before The Lost Pixels, Jordan worked 6 years in the industry at EA Mobile as an Animator and Character Artist, with experience in both 2D and 3D Animation. She is a fan of both birds and anime.. And especially anime birds.

Her main strength is being flexible in the workplace. Her biggest weakness, turned superpower during covid times, is her tendency to hide at home.

Game Artist

Alix

Alix became a Pixel in 2022. Prior to The Lost Pixels, she studied Graphic Design and worked on creating brand identities and marketing materials at an advertising studio. Always having been drawn to pop culture projects like comic books and video games, she was thrilled to embark on a journey into the world of game development at The Lost Pixels!

In her free time she works on her illustrative skills and plays horror games in her cozy, pink room.

As she continues to grow in her career, Alix is eager to take on new challenges and further develop her skills. Although her enthusiasm can sometimes lead her to splurge on Hello Kitty merchandise… Her dedication to her craft and her drive to constantly improve are among her greatest strengths.

Game Artist

Ian

Ian has education in architecture, illustration, graphic design and traditional 2D animation. He has worked in many fields such as printing, publishing, television and web, for companies small & large. Ian originally moved to the Maritimes starting with Halifax to work in the animation industry. He ended up moving to Charlottetown to do art for mobile games. He’s been in the industry for over 15 years and would be considered a generalist. Lately Ian has been expanding his knowledge toolkit to 3D and Unreal 5.

He mainly loves backgrounds and prop designs and is passionate about societal and architectural history. This is a hobby that translates well to his obsessive love for theme parks and roller-coasters.

Ian hates tangents. The visual kind.

His strengths are environment art and drinking milkshakes. His weakness is not drinking enough milkshakes.

Game Artist

Juan

Juan joined The Lost Pixels in the summer of 2022 as a Junior Game Artist while enrolled in graphic design studies. Before expanding his skills into graphic design, Juan worked as a Textile Designer for years and has experience in the creative field. When he’s not busy studying graphic design or working, you can catch him crackin’ jokes, and using his photoshop skills for evil.