We Partner.
Plain & Simple.
The majority of our work is Co-Dev. With low overhead, low maintenance and low drama. We hone our craft from our happy little island on your projects without the revenue share.
Who Are The
Lost Pixels?
We are a small video game company composed of extremely experienced game developers from the video game and animation sectors; with the majority of the team having worked together for 9+ years!
A Brief History
In November 2020, when EA Mobile's Charlottetown studio closed, a group of artists and developers faced a choice: relocate or start fresh. They opted to stay on their beloved Prince Edward Island and founded their own video game company, The Lost Pixels!
MEET THE TEAM
The foundation of The Lost Pixel's team is built on extremely experienced game artists, the most experienced of which have worked in the industry for two decades! We want Prince Edward Island's game industry to stay healthy and thrive!
”TLP are an integral and trusted part of our team, working through all phases of development to deliver new features to our millions of users around the world.
Sketchbook inc.
Tyler is no stranger to the ebb and flow of the games industry.
A 15+ year veteran, Tyler has picked up many skills, from frontline artist to senior art director & studio head for one of the biggest video game companies on the planet.
He’s been a creative stakeholder on huge intellectual properties like Star Wars, The Simpsons and Southpark; for companies like Lucasfilm, EA, Sega, Microsoft, Marvel, Disney and Nickelodeon bringing their brands to a range of video game platforms from console to mobile.
Jason has been in the games and animation industries for over two decades. Telling stories and visually solving problems are at the center of his career. He is an award winning animator who has animated beloved characters such as Homer Simpson, Barbie, Tony the Tiger, Grover, Bernie Mack, a Frog that taught kids bathroom etiquette and countless others.
Jason’s superpower is managing project scope without sacrificing quality.
Michael started his career in the video games industry as a quest designer in the pre-WoW era of MMORPGs. In the 20+ year journey that followed, he spelunked the Caverns of XBLA, fought on all sides of the Nintendo/Sega Handheld Crusades, spearheaded great armies of Springfielders and waged Star Wars for the glory of App-el and Goog-el.
After venturing through the Idle Lands, he found a great many of his former soldiers-in-arms at the Lost Pixels, joined their hardy crew as Design Director, and set out with them on a quest to conquer all new challenges and adventures.
Michael’s strengths include an eye for distilling challenges down to their basic components, a strong belief in support-based management, and a foolhardy willingness to taste any hot sauce at least once. However, he is inherently vulnerable to the lure of collection mechanics and suffers double critical damage from all janky tutorials.
Jon’s a Senior UI Designer with over a decade of experience in the game industry.
His journey has taken him to some of the most renowned game development companies, including EA, Kabam, and Hyper Hippo Interactive. During his tenure at these companies, Jon has contributed to several high-profile projects, including Marvel: Contest of Champions, Transformers: Forged to Fight, NBA Live Mobile, and The Simpsons: Tapped Out.
When Jon’s not designing, building, or playing games he can be found enjoying island life with his family.
Ben wants to live in a world where all the placemats and coasters are slightly off center.
As a Senior Engineer, Ben’s been applauded for his work on games for IP’s such as The Simpsons & Star Wars. When Ben’s not writing super performant code, you can find him canoeing, playing with his dog, or enjoying various anime’s.
Hesham joined The Lost Pixels in 2022 as a Junior Engineer. Prior to The Lost Pixels, Hesham was a student at the University of PEI where he majored in computer science. He currently lives in Charlottetown with his Korg keyboard. When he’s not keeping busy with coding and music you can find him on his way to Toronto.
With 14+ years of industry experience, John has worn many hats on the art team. His career began in Charlottetown, as a 3D Generalist for mobile and web experiences. Shifting focus to technical animation, he spent years rigging and animating for realtime environments. With a knack for tinkering in-engine, he added visual effects and shader authoring to his tool belt. He joined EA as a Technical Artist in 2016, and helped the team develop workflows, shaders, effects, and tools for multiple projects. He now works with the Pixels, helping out wherever he can!
When John’s not working, you’ll find him patching up holes in his house, figuring out parenting, or doing a little flat-ground skateboarding when his old joints can handle it.
Jeremy has worked in the games industry for 20 years, including 9 years at Electronic Arts. He contributed as an engineer on The Simpsons: Tapped Out, developing the asset processing pipeline, and as a gameplay engineer on NBA Live: Mobile. Jeremy was also involved in porting Peggle Blast from Unity to HTML5. He worked on the Rendering team at Kabam, servicing Marvel Contest of Champions and Disney Mirrorverse. Most recently, Jeremy was part of the Emerging Technologies team at Unity.
Rob has been in the games industry for over 10 years. A concept artist and illustrator.
